Game Review : Star Wars: The Force Unleashed (Wii)

Right from the moment that the Wii arrived, Star Wars fans (including myself) have been longing for a game where we can swish the Wii Remote around like a Lightsaber. Finally this comes in the form of the Force Unleashed, but how does the game measure up? And how does it compare to its massively physics-focussed next-gen counterpart on the XBOX 360?

One big problem with both versions, but particularly the Wii version, is invisible walls. This is particularly evident on the planet of fellucia, an organic world covered in plants and mushrooms. The problem is not only that there are parts of the game world that look accessible, but are block off by invisible walls, but total lack of consitency. One in every hundred mushrooms can be jumped on, and contains a secret holocron, but all of teh others look exactly the same, but are inaccessible.

The Wii version is more fun to play, but feels very un-polished and badly made, even when not compared to its 360 counterpart. The Wii version cutscenes are all very rushed, greatly affecting the player's immersion in the storyline, where the 360 version provides an awesome cinematic experience.

One thing that really bugs me about the Wii version is the lack of a level select feature. The XBOX version (As any good game should) allows you to replay visited levels, but this feature is very noticably missing from the Wii version. This oversight is compounded by teh fact that the Wii version includes a Navi-Computer, which the player must use to start the next level. A completely superfluous feature, and (one would have thought), an obvious level-select mechanism that has been overlooked.

Another failing of the Wii version is its replayability and its lifespan. I completed the game, playing fairly thoroughly, in under eight hours. Considering that this is a modern video game, adn that the only way to get any more out of the game is to replay from start to finish without a level-select feature, I feel very short-changed by this.

These problems are not quite enough to ruin either version however, and I would reccomend both. The Wii version is more fun, but badly made, whereas the XBox version is more cinematic, immersive and technically impressive.

Graduation, 2008

Technical Rating: 6/10

Fun Rating: 7/10

Pros: Good fun to play

Cons: Far too short and missing level select, despite an obvious mechanic choice